Enivor Races
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Enivor Races
Enivor Custom Races
Rock Troll
+4 Strength, +4 Constitution, -2 Charisma: Rock Trolls are extremely hardy and strong making them superior warriors.
Large: Rock Trolls are large creatures and gain a +2 size bonus to strength a -2 size penalty to dexterity (already included in racial bonuses above). Large races take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 size penalty on Stealth checks. A large creature takes up a space that is 10 feet by 10 feet.
Normal speed: Rock Trolls have a base speed of 30 feet.
Darkvision: Rock Trolls can see 60 feet in darkness.
Trait: +4 natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: Fast Healing 1
Languages: Rock Trolls begin play speaking Common and Troll. Rock Trolls with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (giant) – 0 RP
Size
Large – 7 RP
Base Speed
Normal – 0 RP
Ability Score Modifiers
Standard (+2 Str, +2 Con, -2 Chr) – 0 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Dexterity (+2) – 4 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+3) – 6 RP
Reach – 1 RP
Darkvision 60ft – 2 RP
Fast Healing 1 – 6 RP
Bonus Feat (Great Fortitude) – 3 RP
Total – 35 RP
------------------------
Blood Elf
+2 Strength, +4 Dexterity, -2 Charisma: Blood Elves are extremely quick and strong making them superior warriors.
Medium: Blood elves are medium sized creatures. Medium races have no bonuses or penalties due to their size. A medium creature has a space of 5 feet by 5 feet.
Fast speed: Blood Elves have a base speed of 40 feet.
Darkvision: Blood Elves can see 60 feet in darkness.
Trait: Bonus feat Lightning Reflexes (+2 reflex saves)
Languages: Blood Elves begin play speaking Common and Elven. Blood Elves with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (elf) – 0 RP
Size
Medium – 0 RP
Base Speed
Fast – 1 RP
Ability Score Modifiers
Specialized (+2 Str, +2 Dex, -2 Chr) – 1 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Dexterity (+2) – 4 RP
Natural Armor (+1) – 2 RP
Darkvision 60ft – 2 RP
Poison Use – 1 RP
Skill Bonus (+2 Perception) – 2 RP
Skill Bonus (+2 Stealth) – 2 RP
Bonus Feat (Lightning Reflexes) – 3 RP
Total – 18 RP
----------------------
Thorn Orc
+4 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -4 Charisma: Thorn Orcs are extremely hardy and strong making them superior warriors.
Medium: Thorn Orcs are medium sized creatures. Medium races have no bonuses or penalties due to their size. A medium creature has a space of 5 feet by 5 feet.
Normal speed: Thorn Orcs have a base speed of 30 feet.
Darkvision: Thorn Orcs can see 60 feet in darkness.
Trait: +2 Natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: +1 Racial bonus to Combat Maneuver Bonus (CMB)
Languages: Thorn Orcs begin play speaking Common and Orc. Thorn Orcs with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (orc) – 0 RP
Size
Medium – 0 RP
Base Speed
Normal – 0 RP
Ability Score Modifiers
Greater Weakness (+2 Str, -2 Int, -4 Chr) – -3 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Dexterity (+2) – 4 RP
Advanced Strength (+2) – 4 RP
Darkvision 60ft – 2 RP
Orc Ferocity – 2 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+1) – 1 RP
Combat Maneuver Bonus (+1) – 2 RP
Bonus Feat (Great Fortitude) – 3 RP
Bonus Feat (Power Attack) – 3 RP
Total – 24 RP
-------------------------
Half-Celestial
Type
Outsider (native) - 3 RP
Size
Medium - 0 RP
Base Speed
Normal - 0 RP
Ability Score Modifiers
Advanced (+2 Str, +2 Dex, +2 Con, -2 Int, +4 Cha) - 4 RP
Languages
Linguist - 1 RP
Ability Score Racial Traits
Advanced Wisdom (+2) - 2 RP
Defense Racial Traits
Deathless Spirit - 3 RP
Feat and Skill Racial Traits
Focused Study - 4 RP
Skilled - 4 RP
Quick Reactions - 2 RP
Magical Racial Traits
Deep Magic - 3 RP
Defense Racial Traits
Damage Reduction (5/magic) - 4 RP
Celestial resistance - 3 RP
Senses Racial Traits
Darkvision 60' (free b/c native outsider) - 0 RP
Total - 35 RP
---------------------
Half-Dragon
+2 Strength, +2 Constitution, +2 Intelligence, +2 Charisma: Half-Dragons are extremely hardy and strong
while at the same time highly intelligent.
Medium: Half-Dragons are medium sized creatures. Medium races have no bonuses or penalties due
to their size. A medium creature has a space of 5 feet by 5 feet.
Normal speed: Half-Dragons have a base speed of 30 feet.
Darkvision: Half-Dragons can see 60 feet in darkness.
Trait: +4 Natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: Immunity to one element based on their dragon heritage
Languages: Half-Dragons begin play speaking Common and Draconic. Half-Dragons with high
Intelligence scores can learn any language.
Type
Humanoid (reptilian) – 0 RP
Size
Medium – 0 RP
Base Speed
Normal – 0 RP
Flight - 4 RP
Ability Score Modifiers
Flexible (+2 Str, +2 Int) – 2 RP
Languages
Linguist – 1 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Charisma (+2) – 4 RP
Darkvision 60ft – 2 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+3) – 6 RP
Elemental Immunity – 4 RP
Deep Magic - 3 RP
Change Shape, Lesser - 3 RP
Total – 35 RP
---------------
Displaced Drow Noble
Type
Humanoid (elf ) - 0 RP
Size
Medium - 0 RP
Base Speed
Normal - 0 RP
Ability Score Modifiers
Advanced (+4 Dex, –2 Con, +2 Int, +2 Wis, +2 Cha) - 4 RP
Languages
Standard - 0 RP
Racial Traits
Defense Racial Traits
Elven immunities - 2 RP
Spell resistance, greater - 3 RP
Feat and Skill Racial Traits
Skill bonus (Perception) - 2 RP
Magical Racial Traits
Spell-like ability, lesser 4 RP (divine favor 1 RP, dancing lights 1 RP, faerie fire 1 RP, feather fall 1 RP)
Spell-like ability, greater 6 RP (suggestion 3 RP, dispel magic 3 RP)
Spell-like ability, constant 3 RP (detect magic 3 RP)
Spell-like ability, at will 8 RP (darkness 4 RP, levitate 4 RP)
Senses Racial Traits
Darkvision 120 ft. 3 RP
Total - 35 RP
Rock Troll
+4 Strength, +4 Constitution, -2 Charisma: Rock Trolls are extremely hardy and strong making them superior warriors.
Large: Rock Trolls are large creatures and gain a +2 size bonus to strength a -2 size penalty to dexterity (already included in racial bonuses above). Large races take a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a -4 size penalty on Stealth checks. A large creature takes up a space that is 10 feet by 10 feet.
Normal speed: Rock Trolls have a base speed of 30 feet.
Darkvision: Rock Trolls can see 60 feet in darkness.
Trait: +4 natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: Fast Healing 1
Languages: Rock Trolls begin play speaking Common and Troll. Rock Trolls with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (giant) – 0 RP
Size
Large – 7 RP
Base Speed
Normal – 0 RP
Ability Score Modifiers
Standard (+2 Str, +2 Con, -2 Chr) – 0 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Dexterity (+2) – 4 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+3) – 6 RP
Reach – 1 RP
Darkvision 60ft – 2 RP
Fast Healing 1 – 6 RP
Bonus Feat (Great Fortitude) – 3 RP
Total – 35 RP
------------------------
Blood Elf
+2 Strength, +4 Dexterity, -2 Charisma: Blood Elves are extremely quick and strong making them superior warriors.
Medium: Blood elves are medium sized creatures. Medium races have no bonuses or penalties due to their size. A medium creature has a space of 5 feet by 5 feet.
Fast speed: Blood Elves have a base speed of 40 feet.
Darkvision: Blood Elves can see 60 feet in darkness.
Trait: Bonus feat Lightning Reflexes (+2 reflex saves)
Languages: Blood Elves begin play speaking Common and Elven. Blood Elves with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (elf) – 0 RP
Size
Medium – 0 RP
Base Speed
Fast – 1 RP
Ability Score Modifiers
Specialized (+2 Str, +2 Dex, -2 Chr) – 1 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Dexterity (+2) – 4 RP
Natural Armor (+1) – 2 RP
Darkvision 60ft – 2 RP
Poison Use – 1 RP
Skill Bonus (+2 Perception) – 2 RP
Skill Bonus (+2 Stealth) – 2 RP
Bonus Feat (Lightning Reflexes) – 3 RP
Total – 18 RP
----------------------
Thorn Orc
+4 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, -4 Charisma: Thorn Orcs are extremely hardy and strong making them superior warriors.
Medium: Thorn Orcs are medium sized creatures. Medium races have no bonuses or penalties due to their size. A medium creature has a space of 5 feet by 5 feet.
Normal speed: Thorn Orcs have a base speed of 30 feet.
Darkvision: Thorn Orcs can see 60 feet in darkness.
Trait: +2 Natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: +1 Racial bonus to Combat Maneuver Bonus (CMB)
Languages: Thorn Orcs begin play speaking Common and Orc. Thorn Orcs with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Goblin, Orc, something, and something.
Type
Humanoid (orc) – 0 RP
Size
Medium – 0 RP
Base Speed
Normal – 0 RP
Ability Score Modifiers
Greater Weakness (+2 Str, -2 Int, -4 Chr) – -3 RP
Languages
Standard – 0 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Dexterity (+2) – 4 RP
Advanced Strength (+2) – 4 RP
Darkvision 60ft – 2 RP
Orc Ferocity – 2 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+1) – 1 RP
Combat Maneuver Bonus (+1) – 2 RP
Bonus Feat (Great Fortitude) – 3 RP
Bonus Feat (Power Attack) – 3 RP
Total – 24 RP
-------------------------
Half-Celestial
Type
Outsider (native) - 3 RP
Size
Medium - 0 RP
Base Speed
Normal - 0 RP
Ability Score Modifiers
Advanced (+2 Str, +2 Dex, +2 Con, -2 Int, +4 Cha) - 4 RP
Languages
Linguist - 1 RP
Ability Score Racial Traits
Advanced Wisdom (+2) - 2 RP
Defense Racial Traits
Deathless Spirit - 3 RP
Feat and Skill Racial Traits
Focused Study - 4 RP
Skilled - 4 RP
Quick Reactions - 2 RP
Magical Racial Traits
Deep Magic - 3 RP
Defense Racial Traits
Damage Reduction (5/magic) - 4 RP
Celestial resistance - 3 RP
Senses Racial Traits
Darkvision 60' (free b/c native outsider) - 0 RP
Total - 35 RP
---------------------
Half-Dragon
+2 Strength, +2 Constitution, +2 Intelligence, +2 Charisma: Half-Dragons are extremely hardy and strong
while at the same time highly intelligent.
Medium: Half-Dragons are medium sized creatures. Medium races have no bonuses or penalties due
to their size. A medium creature has a space of 5 feet by 5 feet.
Normal speed: Half-Dragons have a base speed of 30 feet.
Darkvision: Half-Dragons can see 60 feet in darkness.
Trait: +4 Natural armor bonus to AC
Trait: Bonus feat Great Fortitude (+2 Fort saves)
Trait: Immunity to one element based on their dragon heritage
Languages: Half-Dragons begin play speaking Common and Draconic. Half-Dragons with high
Intelligence scores can learn any language.
Type
Humanoid (reptilian) – 0 RP
Size
Medium – 0 RP
Base Speed
Normal – 0 RP
Flight - 4 RP
Ability Score Modifiers
Flexible (+2 Str, +2 Int) – 2 RP
Languages
Linguist – 1 RP
Racial Traits
Advanced Constitution (+2) – 4 RP
Advanced Charisma (+2) – 4 RP
Darkvision 60ft – 2 RP
Natural Armor (+1) – 2 RP
Improved Natural Armor (+3) – 6 RP
Elemental Immunity – 4 RP
Deep Magic - 3 RP
Change Shape, Lesser - 3 RP
Total – 35 RP
---------------
Displaced Drow Noble
Type
Humanoid (elf ) - 0 RP
Size
Medium - 0 RP
Base Speed
Normal - 0 RP
Ability Score Modifiers
Advanced (+4 Dex, –2 Con, +2 Int, +2 Wis, +2 Cha) - 4 RP
Languages
Standard - 0 RP
Racial Traits
Defense Racial Traits
Elven immunities - 2 RP
Spell resistance, greater - 3 RP
Feat and Skill Racial Traits
Skill bonus (Perception) - 2 RP
Magical Racial Traits
Spell-like ability, lesser 4 RP (divine favor 1 RP, dancing lights 1 RP, faerie fire 1 RP, feather fall 1 RP)
Spell-like ability, greater 6 RP (suggestion 3 RP, dispel magic 3 RP)
Spell-like ability, constant 3 RP (detect magic 3 RP)
Spell-like ability, at will 8 RP (darkness 4 RP, levitate 4 RP)
Senses Racial Traits
Darkvision 120 ft. 3 RP
Total - 35 RP
Jeremy44- Posts : 100
Join date : 2012-12-11
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